Post by Rupert Rhodes on Jun 23, 2015 14:43:05 GMT -6
Full Name:
Rupert Terrence Rhodes
Codename:
War Machine
Aliases/Nicknames:
None
Birthplace:
New York City
Hometown/Base of operations:
New York/Mobile
Species:
Human
Gender:
Male
Age:
Twenty Six
Alignment:
Hero
Affiliation:
SHIELD
PHYSICAL
Height:
175cm
Weight:
186 pounds
Hair Color/style:
Black, cropped short
Eye Color:
Brown
Anything Else:
Scars along his chest
Equipment and Weapons:
War Machine Armour: The War Machine armour is a suit of powered armour designed and built by Stark Industries, similar to the Iron Man or Iron Maiden suits, built to fit Rupert and for his use only. Rupert was never told any of the secrets to its manufacture, not even enough to do battlefield repairs, and so it has to withstand a lot of damage and stress before he returns it to Stark Industries for repairs. It is made of millions of grain-sized units of alloys such as iron/steel and titanium and tungsten, held together rigidly through magnetism in layers, allowing the armour to take enormous amounts of stress without sustaining much damage, unlike armour made of solid plates. It is in effect highly advanced chainmail on a much, much, smaller scale, giving it the effect of total rigidity, solidity and extreme resilience. Unlike his father’s War Machine armour, which was a blank, gunmetal grey with black panels, Rupert’s suit is coloured blue and gold, with the blue replacing the red panels in the standard Iron Man armour or Iron Maiden armour. The War Machine is also bulkier than the Iron Maiden armour, but not nearly so much as his father’s, resembling more an armoured human being than a mobile weapons platform. Rupert puts on the suit by stepping into a frame, and automated machinery applying the armour piece by piece. The process takes roughly three minutes in total, and needs to be repeated to remove the armour. The suit provides many features, which will be classified into “properties” and “weapons”.
Properties
Durability: Due to the nature of the suit, the War Machine armour is incredibly durable. It can withstand sniper rounds, grenades, rockets and even most missiles without sustaining much damage. Most lasers will have no effect on the armour, but particularly high-powered ones may be able to cause some damage and melt small sections of the armour. It is also pretty much impervious to flame and won’t melt unless at high temperatures, and is also resistant to both cold and electricity. A hard impact might knock Rupert over, but it’s unlikely to damage the armour. However, the armour is not invincible, and it will begin to show signs of stress and damage after taking a lot of punishment.
Super Strength: At its peak output, the suit can lift around about a hundred tonnes of weight. However, in order to achieve this, it needs to draw energy from other functions and features to maintain this strength, and thus will slow or weaken most other processes of the armour. At regular output, the suit can lift around sixty tonnes of weight without compromising other functions, and can match many super powered individuals in terms of pure force applied.
Super Speed: Due to its properties, power output and support for his own body, the War Machine suit allows Rupert to run at speeds comparative to a car or motorbike. It’s slower than the Iron Maiden suit, going up to perhaps seventy miles an hour if he really guns it, but any faster will begin to draw power away from other parts of the suit. It also takes him time to get up to speeds that high. The rest of the time it just generally makes him faster than normal.
Flight: While Ginnie Stark refused to put weaponised repulsor technology in the suit, she did agree to put weakened repulsors in the hands and feet to enable the armour to fly. It requires practice and co-ordination, but Rupert has more or less mastered that. He’s never tried going past Mach 4 or so, but the armour can go up to speeds more than double that. It’d burn a lot of power, however
Sensors: The War Machine armour is outfitted with various types of sensors that are normally good for a range of 150 metres or so. They’re mainly radar and ladar, and tell him the position of potential threats and the like, but there is also a medical scanner that can tell him somebody’s heart-rate, get vague ideas of brain activity and tell somebody’s body temperature, although its effective range is a lot less than 150 metres. There are also internal sensors for him and the suit’s interface to monitor his vitals.
Power Cells: The suit is powered through a mixture of electrical energy and solar cells, which give it enough power to run for several hours of continuous use. The exact amount of time it can run before losing power depends on how much Rupert strains it and how much he pushes its limits, but it averages about ten hours of use before he has to recharge it by removing it and leaving it in the frame. Alternatively, he could stand in the sun and let the solar cells slowly restore power, or by crudely jacking the suit up to a battery, but those methods would take much longer time. When the power runs low, many of the processes of the armour slow or are reduced in effectiveness, most noticeably the strength, speed and automated processes, including the interface.
Painkillers: One feature unique to the War Machine armour is its ability to inject painkillers into Rupert, should a hit get through his armour and leave him in pain. They don’t work instantly and they don’t completely numb the pain, but after a short while, no more than a minute, it should dull any pain down to manageable levels. However, it won’t stop him from bleeding out or fix any broken bones and can even make things worse by masking the seriousness of the injury.
Virtual Interface: To help Rupert run the armour, it has a virtual interface that consists of a disembodied, robotic male voice. It is most definitely not an AI, being closer to Siri than JARVIS, for example, but Rupert tries to give it a name in the form of “Delta”. It exists to monitor the armour, warn him if it takes damage or runs low on power, do any calculations he might need, and if Rupert needs it, control some of the weapons on the armour. It doesn’t have a personality, it doesn’t have feelings, it doesn’t try and resemble a person. He can’t hold a conversation with it because it won’t respond. It just acts as an interface between him and the armour.
Weapons
Minigun: The most prominent and obvious, although by no means the only, weapon of the War Machine suit is the large chain gun mounted on its right shoulder. The minigun is capable of firing up to twenty five 30mm rounds a second, and has a 45 degree arc of fire in front of him. It is also reloaded by the suit, without Rupert having to manually do it. Rupert is perfectly capable of aiming and firing the gun himself, but in particularly heated firefights he might let the armour’s interface take over the minigun while he focuses on other weapons.
Missile Pod: To compliment the minigun, the suit’s other shoulder can support a missile pod that holds four small rockets. These rockets, while not especially high powered, are capable of blowing large holes in thick metal and annihilating walls. While the missile pod also has limited rotation, the missiles, unlike smart missiles, do not lock in or home, and so are often used against fixed positions or stationary targets.
Flamethrower: As the suit is not fitted with repulsors in the palms of the gauntlets, it instead carries a flamethrower in the left one. The flamethrower has an effective range of about thirty feet, and only a limited supply of fuel, but it’s something to fall back on if an enemy gets close, or if he needs to clear a position.
Cutting Torch: Although not really a weapon, per se, in the right gauntlet there is a much smaller and hotter flame with a range of barely a few inches that can be used to cut through most metals. It is fuelled by oxy-acetylene, and again has a limited supply of fuel, but can be used continuously for longer than the flamethrower before running out.
Submachine Guns: Built into the sides of both arms of the suit are submachine guns, specifically modified Calico M960s, specifically designed to fit into the arms of the suit. They’re capable of firing twelve 19mm rounds a second each, and like the minigun, also reload themselves. However, they lack penetrative ability, and so are mainly used against unarmoured targets.
Five-Seven: Also built into the left arm of the armour is an FN Five-Seven handgun, modified, like the other guns, to be reloaded automatically and to fit into the armour. It is semi-automatic and fires armour piercing rounds.
Tranquiliser Gun: Not all the weapons built into the War Machine armour are lethal. Built into the right arm in the same place as the Five-Seven on the left is a tranquilliser gun loaded with darts. The dosage is higher than needed to take out a human, due to expected use against mutants, mutates and the like, it’s not recommended for use on humans when avoidable. It has a much shorter range than the other guns, needing to be up-close to use.
Electrical Discharge: Another (primarily) non-lethal weapon the suit possesses is the ability to discharge electricity through its fingertips. The main use of this is to temporarily disable targets at close range, but it could theoretically be used for other purposes, or even to kill, if used for long enough. Using it does drain the power, however.
Invisibility: Through the use of advanced stealth technology, the War Machine armour is able to render itself invisible by bending light around it. This invisibility drains the power of the suit quickly, however, and all weapons are disabled while the invisibility is active, and for a few second period afterwards, to conserve energy.
Powers:
None
Skills:
Firearm Proficiency: Whether in the suit or out of the suit, Rupert shows a great proficiency for firearms. Inside the suit, although he's helped by the immense strength and thus lack of recoil, and by the targeting of the interface, he is still able to quickly place shots, sometimes against large numbers of enemies, in a short time. Outside the suit, he's gifted with pistols, submachine guns and assault rifles, showing skill in both marksmanship and suppressing fire.
Tactics: Although hardly an expert, Rupert has an instinctive grasp of tactics that allows him to lead a squad effectively. He can plan out what to do in a fight, whether it be for just him, or also what roles other people should take, in order to neutralise threats as quickly and efficiently as possible. However, he's not the best at adapting to changes in situations where his plans and tactics fall apart, and only really feels comfortable when there's a plan in place.
Chain of Command: Despite never officially joining the Air Force, Rupert still thinks of himself as a soldier first and foremost, and like all good soldiers, he can follow the chain of command. He can handle himself with places in charge of others, giving orders capably, but he also knows to listen to his superiors and how to follow orders to the best of his ability. That said, he will question orders rather than carry them out blindly.
Level Headed: Rupert's always been good at keeping a level head in any situation. He's not used to panicking or losing his temper, and he tries to handle everything evenly. As such, he likes think that he handles most situations sensibly, without acting out of fear and anger. However, when he fails to keep calm, it's generally a sign that the situation is very very bad, and he tends to do so in a rather extreme fashion.
Piloting: Aside from being skilled at piloting the War Machine armour, Rupert has also known how to fly a helicopter since he was fourteen, being taught by his father. He tries to practice as often as he can, and can handle himself pretty capably behind the controls of most helicopters, but he's far from the best pilot out there. If he's flying a helicopter, it's because he has to transport people other than himself somewhere. Otherwise, he'd just fly with the armour.
Ruthlessness: Although he's hardly a cold, unfeeling soldier, if Rupert understands that something is important, he will do whatever it takes to do it. He's not cruel about it and he's not inhuman, but he will do what he has to do to get from point A to point B, as long as he understands that something is important and why it is important.
Situation Diffusing: Despite the aforementioned ruthlessness, Rupert is more than happy to try and find a peaceful solution to a problem if he can, as long as the situation doesn't demand otherwise. While he's hardly an expert negotiator, he is good at calming hostile situations down and averting violence, so long as the people involved aren't dead-set on a fight.
Hand-to-Hand Combat: Not exactly an expert, but James made sure to teach Rupert kick-boxing when he was growing up, and Rupert kept it up for several years. As such, he can handle himself against most humans outside his armour. The techniques weren't entirely applicable in the armour, but Rupert was able to transfer enough to handle himself. The massive strength and speed afforded by his armour help.
Peak Physical Condition: James always taught Rupert to take care of his body and pushed him to exceed himself physically, and so Rupert has always been well-built, strong and fast. Since becoming War Machine, this has only grown, until he's on par with top class athletes in terms of his physical condition, as he refuses to allow himself to go soft just because he has a suit.
Bluffing: Although he's not the most knowledgeable of people, Rupert is able to bluff his way through a lot. He can confidently act like he knows things he doesn't and fake confidence, be it to win an argument, talk somebody down or to convince people to have faith in him.
Weaknesses: (3 minimum)
The Family Disappointment: Ever since he had his last spat with his father, Rupert has been scared of disappointing people, for fear the same thing will happen. As such, he goes out of his way to impress people, and is willing to put himself or maybe even others in danger to avoid not living up to somebody's standards.
The Failsafe: When Ginnie designed his armour, she obviously wasn't going to give him a suit he could have free reign in, and so she built at least one failsafe into it and refused to tell him what it, or they were. As such, there is at least one way of disabling his armour and rendering it unusable that he has no control over.
Lights Out: If the War Machine suit is hit in the right place by an EMP or something similar, the entire armour could become disabled and useless. If Rupert was wearing it at the time, he would be trapped in it and helpless until somebody was able to put the armour back in the frame. The same applies if it totally runs out of power.
'Tis But a Scratch: Rupert has a habit of downplaying his problems, such as injuries, and not alerting others to the seriousness of them. It is definitely not helped by the painkillers in his suit, which allow him to ignore a bad would for longer, but even without him, he'll act like everything is fine to the people around him, even if he badly needs help.
Click of Death: As the War Machine suit automatically reloads its weapons, Rupert can often forget about the necessity of ammunition. The armour carries a lot of ammo for all of his weapons, but in protracted missions or firefights, Rupert can often get trigger-happy and run out of ammo at inopportune times.
Walking Coffin: Unlike the Iron Maiden suit, which can be put on and removed easily, the War Machine armour has to be removed using the frame and machine. The only part that is at all removable without the frame is the face plate, which can be lifted up to expose his face. Otherwise, Rupert is pretty much helpless to remove his own armour.
'Cause I Don't Do Too Well On My Own: Rupert only functions at his best when he's with someone else, whether it's a partner, or a team, or even somebody he has to escort. Otherwise, he finds himself feeling somewhat drained by action, and his efficiency drops noticeably.
Only Human: Despite the suit and all the upgrades it grants him, Rupert is an ordinary human. Outside of the suit, he has no real advantage over a normal human other than his skills, and certainly has no powers or anything like that.
FAMILY:
Mother:
Pella Rhodes nee Cordovan (Alive, OC)
Father:
James “Rhodey” Rhodes (Deceased, Marvel Canon)
Siblings:
None
Children:
None
Extended family:
Terrence Rhodes - Grandfather (Deceased, Marvel Canon)
Roberta Rhodes – Grandmother (Deceased, Marvel Canon)
Joshua Rhodes – Great Uncle (Alive, Marvel Canon)
Jeanette Rhodes – Aunt (Deceased, Marvel Canon)
Lila Rhodes – Cousin (Alive, Marvel Canon)
Peter Cordovan – Grandfather (Alive, OC)
Lynette Cordovan – Grandmother (Deceased, OC)
Mila Cordovan – Aunt (Alive, OC)
Alton Cordovan – Uncle (Alive, OC)
Mel Cordovan – Aunt (Alive, OC)
Sal Cordovan – Cousin (Alive, OC)
THE REST
[/u][/b][/span][/div][/font]Personality:
Easy-Going: When possible, Rupert tries to avoid taking things too seriously. When he has to, he can buckle down and all the playing stops, but normally he tries to stay relaxed and casual. He generally doesn't make a big deal of situations, so when he does, it's generally time to pay attention.
Compassionate: Rupert prides himself on being as compassionate as he can, given the organisation he works for and what he does for a living. As long as it doesn't interfere with a mission or another obligation, Rupert will go out of his way to help a person, even a stranger, if he's able.
Man of His Word: Rupert considers a promise to be pretty much binding, and as such will try and hold himself to any and all promises he makes. He also holds people to the same standards, getting highly offended if promises are broken without a good excuse, and it's one of the things he's most high-maintenance about.
Neat Freak: A side-effect of being raised by a soldier is that Rupert is very concerned with neatness and tidiness within his own space and about his person. He quite enjoys cleaning and tidying, and often passes the time with them. As a result, it's normally rather easy for him to find something he needs, but he can also get irritable about it if his space is cluttered or messy.
By The Book: If there's a rule or a protocol for it, Rupert will try and follow it. He likes it when there is an official way to do things, and he follows the rules to the letter. He also tries and gets friends or colleagues to do the same, but is willing to look the other way as long as he can still follow them himself.
Open: Rupert is not a reserved person. If he's feeling an emotion, it will normally be very easy to tell, from his face or his voice or his body language or even just by him expressing it. He doesn't see the point in bottling up emotions, whether it's happiness or anger or worry or fear.
History:
Rupert was born to James and Pella Rhodes and lived a pretty privileged life, seeing as he was the son of a well-known superhero. Growing up, he formed a friendship with Ginnie Stark due to the amount of time they spent together while their fathers were catching up. Somehow, despite their vastly different personalities and lifestyles, they managed to maintain the friendship without too much friction, and grew to trust each other, at least a little bit.
Rhodey was always hard on his son, trying to push him, always trying to get him to do better. Rupert knew, pretty much from birth, that his father wanted him to go into the air force some day, wanted him to become a soldier as well. And for the vast majority of his childhood, Rupert was happy with that. He wanted to make his dad proud, he wanted to live up to his father's dream and his father's record. Throughout Rupert's childhood, James had him doing kick-boxing, running, survival skills, stamina training, and, as he got into his teenage years, shooting. Trying to train him in skills he might need to use in the air force. Rupert enjoyed the time he spent with his father, and the two of them were close, but over time, his enthusiasm for joining the air force waned. He enjoyed learning the skills, and the benefits that came with them, but he wasn't so sure he wanted to live out his father's dream.
When Rupert was thirteen, his parents divorced due to various problems with the marriage, and James got even more involved with his son's training, throwing the two of them into it with even more intensity, and Rupert was worried what might happen if he told his father about his change of heart. As a result, he stayed quiet, but grew slowly more and more dissatisfied with James' goal for his life.
It all came to a head after Rupert graduated from high school. James was pushing for him to enlist in the air force, and after one particularly persistent attempt, Rupert snapped and yelled at his father, saying he wanted to go to college. This started the longest and ugliest fight the two of them had ever had, and afterwards, Rupert stormed away from the house and went to stay at his mother's for a couple of weeks. However, just as he was planning to return home, the Battle returned. Before James took off to join, he left Rupert a voicemail saying he loved him and supported him, and that they'd talk later.
And that was the last contact Rupert ever had with his father. James was killed by Thanos himself during the battle, at the very end. His armour was recovered by SHIELD, and when he had finished grieving, Rupert set out to change that. He could have asked to borrow Ginnie's large legal team and sued the hell out of SHIELD for the armour, but he decided to go them directly. He didn't want the armour just as a keepsake or to remember his father, he wanted to use it. So he made a deal with SHIELD, who had managed to mostly repair James' suit due to its older technology. In exchange for the suit, he'd become one of their agents, going on the missions they assigned.
For a couple of years, this worked. He'd put on his fathers' suit, do a SHIELD mission, and then return it to them for repairs. But then on an especially bad mission, the suit took too much damage, and he was forced to abandon it and fight his way out on foot. When he returned, SHIELD were talking about removing him from their ranks, now that he didn't have the suit.
So he reached out to the one person who might be able to help him: his childhood friend Ginnie Stark. It took a bit of negotiating, a bit of restricting, but finally she agreed, on the condition that only he used it. And so she made him a new suit, specially built to serve its purpose within SHIELD and withstand the strain Rupert would put on it, and Rupert rejoined active service.
So he reached out to the one person who might be able to help him: his childhood friend Ginnie Stark. It took a bit of negotiating, a bit of restricting, but finally she agreed, on the condition that only he used it. And so she made him a new suit, specially built to serve its purpose within SHIELD and withstand the strain Rupert would put on it, and Rupert rejoined active service.
Face Claim/Play by:
Noel Clarke
Sample RP:
“I have visual,” Rupert said as he lowered the power to the repulsors and brought himself in lower, scanning the compound that ten seconds ago had been barely a dot in the distance. He looked at the display on the inside of his helmet. It was reading nineteen people, which Rupert was pretty sure he could assume were hostile.
“Engage at your own discretion, Agent,” Came the reply from his handler, a rather unassuming man he affectionately called Ted because he'd forgotten what he was supposed to call him.
“So basically I'll keep firing until they stop,” Rupert commented, and angled his suit so now he was actively flying downwards. His descent took a grand total of three seconds, and he made a large dent, practically a crater as he landed. It actually took a couple of seconds before the men outside the compound began firing, and he watched the bullets spark off his armour.
“I'm giving you one chance to surrender before I open fire,” Rupert told them, obeying protocol to the letter. The bullets continued without pause, and Rupert sighed.
He spun on the spot to a pair of men who were crouched behind sandbags and popping up occasionally to take shots. The next time they popped up, they were met with a flurry of submachine gun fire that dropped them quickly enough. Only seventeen left. Rupert turned to a larger group and continued to fire until they were down, either injured or dead. Now he'd lost count. He saw two groups attempting to pincer round.
“Delta, I think those three over there need a bit of fire,”
Rupert thanked god for Ginnie upgrading Delta's comprehension at some point as the interface understood the command and started to fire the minigun, the pleasant -plink- of shells on the ground sounding as Rupert turned his own guns on the other group that were attempting to come round. He had a bit more freedom here, so he took the time to kneecap each of them. Maybe they'd thank him for it later. He was suddenly aware of the firing from those remaining very suddenly stopping.
“Is that a surrender I hear?” He asked them, trying to sound reasonably cheerful. He was met with the sound of about eight guns dropping. Well, that appeared to be a yes.
“Well now we can sit here and wait for my colleagues to come and arrest you.”
At the mention of the word “arrest”, one woman went to pick up her gun again, and Rupert sighed as, aided by Delta, he shot a tranquilliser dart into the woman's neck. “Does anybody else want to try that?” He asked. He'd only gone for a non-lethal method because he'd had the time. Following the SHIELD handbook to the letter.
Secret Word: HOLA
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Player's Box Name:
Archangel1202
Experience:
3 years
Other Characters here:
Edward Church, Aileen Barton, Melody Talent
How'd you hear about us?
Harley
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