Aaron Walker - Trickster Jun 5, 2015 14:56:46 GMT -6
Post by Aaron Walker on Jun 5, 2015 14:56:46 GMT -6
Full Name: Aaron Walker
Aliases/Nicknames: Prankster, King of Practical Jokes, Worlds Smartest Idiot, Nimble Fingers, Trickie Dickie, A-A-Ron, Walker, Freak, Stanislav
Birthplace: Central City
Hometown/Base of operations: Central City/Keystone city
Weight: 110lbs (without arm) 125 (With arm)
Hair Color/style: Blonde
Eye Color: Blue
Anything Else: No right arm
Equipment and Weapons:
Anti-grav boots: A Trickster must have. A pair of boots that that allow flight and. It has three stages: Off, On and Hover. When they're off he can just click his heels and which turns it on automatically to Hover mode and then another click of the heels turns it onto Flight mode and 3 clicks of the heel turns it off again. In Hover mode he can literally walk on air an only moves at fast as he can run, so about 8mph. In Flight mode he's pretty god dam fast, but the faster he is the more difficult it is to control. Of course not as fast as the speedsters, but the fastest speed he got up to was 80mph and almost died. Won't stop him from doing it again.
Robotic Arm: Since Aaron has no right arm, since he wasn't born with one, he and Axel made one themselves, with some "help" from a S.T.A.R labs scientist. It works and acts like a normal arm so Aaron can do normal things, especially in the fingers so Aaron can still pickpocket with his right arm, but it also has a few modification to make the arm a bit more awesome
-Enhanced Strength: Since his entire arm is robotic it isn't much of a surprise that the right arm is more powerful then his left arm. While it's still weaker then most super humans, he is capable of breaking bones with a single punch and crush them as well with ease. It's able to produce 30 pascals of pressure when crushing something and the maximum weight Aaron has been able to lift is 90lbs.
-Kunai and wire: It's a device put in the bottom of the arm reaching from the wrist to the elbow and holds about 40 feet of marine grade line wire with a small jagged kunai and a small, but powerful, air cannon which can launch the kunai which able to pierce through padded clothing and Kelvar to embedded into the skin and then with a flick of a wrist the wire repels brining the person towards Aaron. When ever he does this Aaron will always, without fail, lower his voice and yell "GET OVER HERE" and will giggle to himself when done.
-Jet Punch: Aaron's favourite thing about his robotic arm. There's a small button on the wrist which when pressed fires off the fist through repulser jets and flies to the target with it's top recorded speed being 200km/ph. The only down side is he has absolutely no way of controlling the fist in midflight and will keep on going until it finds an object it can't punch through or just loose it's juice. Aaron also has to get retrieve it as he doesn't have a way for it to fly back. That doesn't stop Aaron from using it and yelling "ROBOT FIST" when firing it.
Batsy: A gift given to him by Axel. It's metallic baseball bat with the letters B, A, T, S and Y one carved into it. It's basically just an ordinary baseball bat that he carries around whenever he dons the trickster outfit or when playing baseball. He usually uses it to send his grenades flying or to just easily beat the living hell out of someone. It's also a treasured item for him and will clean it regularly with a nice polish and clean out the dirt from the letters. Hell he's so protective of it that he will never ever let anybody but him hold it or use it other wise it make him loose his cool and go into a fit of rage.
Explosives: Aaron has a big selection of bombs ranging from your average one that will go BOOM to ones with an intended purpose. Some he makes himself and some he just buys, but all of the grenades he modifies so that they're able to withstand being hit by Batsy 'cause flying grenades are awesome.
-Proximity Mines: Made especially for speedsters. It has a proximity range of 30 centimetres and an explosion range of 5 meters and has a detonation time of 0.0000001 seconds. Of course that is how he designed them, but usually only about one in ten of the proximity mines he makes will explode that fast. The rest usually range from 1 second detonation to 0.001 second detonation. Of course there is the rare 1 minute detonation one and the really rare 1 hour detonation one. So all in all it is more of a Russian roulette and hope for the best kind of scenario. Best being the fast reaction, worst being the one hour reaction.
-Frag Grenades: Your basic grenades and easy to get. Bought on the black market and when blow up will unleash shrapnel everywhere. These are pretty fun all in all. He will usually send them flying through using his baseball bat.
-Flame Grenades: Using one of Heatwave's old heat guns he repurposed them to create these flame grenades which basically unleash a fire storm when they explode. Great for starting fires and flash cooking meals (if you're ok with burnt food).
-Cryo Grenades: Basically the opposite of the Flame Grenades. Using an old Captain Cold Cold gun he weaponised the cold engine into a more unstable version. Basically what happens is the moment this goes off everything in a 3 metre radius freezes. This is usually followed by an ice pun.
-Smoke Grenades: Pull the pin throw it and watch it spew smoke. Great for making a get away and when you have several made to spew different colours it's strangely beautiful.
-C4: Axel taught him one thing about safe cracking "When in doubt, use C4" and to this day he lives by it. Whenever he has a safe he can't crack he uses C4 to blow it to open. So far he has yet to see a safe stand up to C4. Of course sometimes it takes a lot of C4. A lot.
-Flash bangs: If the name didn't give a clue, when the grenade goes it will emit a bright light and make a load bang. Thats it. They're great for distractions so Aaron can make a run for it, but other wise he just uses it on random people for the hell of it. Also they're great for pranks.
-Duds: These are grenades that are empty on purpose. He will mainly do this because he will watch the people intended for the grenade to freak out and then realise nothing will happen, making Aaron laugh.
-"Duds": These look like the duds, but are actually explosive. he usually throws these after the first few real duds to lure them into thinking it's another dude. Then with a flick of a switch they explode. Hilarity ensues when they don't know which grenades are live or not.
Lockpicking kit: What every self respecting thief needs. It holds a traditional torsion wrench and several lockpicks.
Air Horn: It's just that. An air horn. When pressed it makes a really loud noise. He will have it on him at all times in case there is a moment where he can go stealthy and just use it right in a persons ear. Why you ask? Because he can, and don't question it. Ever.
Various: When in doubt, Aaron can always steal shit from anywhere, including big businesses or buy shit from the blackmarket.
Ambidextrous: After getting his robot arm, and just loving the living hell out of it, he started using the arm more and more until he accidentally become ambidextrous. He can do a lot of things with his righthand including; throwing, writing, pickpocketing and swinging things.
Marksman: While not in the sense that he has great aim with a gun, but more in the sense that he has good aim at when throwing objects or when hitting things with a baseball bat when things are thrown at him.
Throwing Arm: Aaron has an amazing throwing arm or arms. He's been able to throw a baseball at 90 miles per hour and with his robot hand is able to throw it at 150 miles per hour. He's even mastered how to do the different baseball pitches.
Parkour: While he's not a master of any martial arts, he is very good at what he calls "The martial art of running the fuck away." While this is a back up skill if his anti-grav boots are broken or fail on him, he's still pretty good at it, and with the use of smoke grenades and flash bangs catching him is already difficult, if said person doesn't have super speed.
Prestidigitation: A little thing he learned from his time on the street and having really soft fingers. He started off by failing to pickpocket people and step by step got better at it and soon was able to take wallets, guns and jewellery and when he got his robotic hand made he started practicing card tricks and con tricks. He's able to slip off rings off peoples hands and necklaces off peoples necks.
Lock Picking: How can you be a great thief if you can't even open locked doors silently. Through years of practice of lock picking doors, sometimes failing badly, sometimes passing with flying colours. Aaron is a great lock pick and can pick locks with ease, he doesn't take in account that the locks might be alarmed, and even if he does he doesn't care.
Safe Cracking: Axel taught Aaron how to do this because "No Trickster should be able to break into any safe possible." Of course Axel took a while to get the hang of it, but he is is able to crack most of store bought safes and if he can't open them his old mans wise words had a solution for that "When in doubt use C4." which he usually then does with quite an effective outcome. Although sometimes it damages the goods inside as well, but the point is he did open the safe.
Inventive Genius: Axel is a creative at designing machines and different types of weaponry. He usually has to do some research if it's actually possible and then create, it test, wait for it to explode or any other thing that it isn't supposed to do, rebuild it and repeat till it works. He's so far only completely 4 things and 3 of them are modifications of old rouge weaponry: Anti-grav boots, Cryo and Flame grenades, and the other has a low chance of actually working properly: proximity mines. This usually rears its head when he wants to pull an epic prank or he's in a desperate situation.
Genius level intellect: While he doesn't look like it, or seem like it, Aaron is actually very intelligent. Which is surprising as he never had a formal education or that it's extremely rare for him to have a book held in his hands. He's a fast learner and is seem to understand the most complex of ideas and designs quickly, as well as building makeshift tools out of nothing.
Bilingual: Aaron, during his time with Nikolai, learned Ukrainian while speaking with Nikolai. Of course he's forgotten a lot he has learned, but he still remembers enough to hold a simple conversation and also is trying to self teach himself again with a Ukrainian to english dictionary.
1.) Human: Aaron, like all and every non powered human, can be killed through any means a normal person can.
2.) Pranks: Aaron loves pranks to a level where he will literally sabotage his own plans, or plans for anybody he's working for, so he can pull a practical joke. This will almost certainly always gets him captured. The cops will get the criminal and the criminal will have a good laugh at it.
3.) Adrenaline Junky: Aaron loves the adrenaline that flows when he does death defying stunts. This makes him do extremely stupid things just for the thrill of it. Theres a high chance Aaron will kill himself or injure himself badly.
4.) Worlds Smartest Idiot: A title that is very fitting for Aaron. While he's great at thinking of inventions, the whole putting them together and they do what they're intended to do? not so much. He has no training of building anything and majority of the time the things he has made are filled with flaws and it's basically a trial and error run for any of his things to work properly.
Father: Unknown, Axel Walker (Adoptive, DC, Alive, Retired)
Siblings: Open (Step-Sibling)
Extended family: Unknown
Personality: Aaron, in and out of costume, is a pretty fun and happy guy whose full of hope and who really doesn't seem to take anything seriously. He'll crack puns, make jokes and pull pranks at inappropriate times, but he won't care. As long as it makes him laugh he'll do it. Even in the most desperate situations where all the odds are against him, he'll never lose his grin and attitude and keep on trying no matter what. Even if he fails one of the biggest jobs in his entire and the cops get him, sure he'll be a bit disappointed but he'll get right back on the horse, try and escape, plot another crime and commit the crime and hope for the best.
However Aaron is serious about one thing because by all means he's a thief. More importantly he's a Rogue thief. which means he follows the three rules the Rogues, even if they're disbanded for the time being. 1. No killing, unless it is absolutely necessary. 2. Don't do drugs because drugs always seemed to lead to breaking rule number 1, and rule number 3. It's all about the score. The crimes aren't about revenge or to prove your worth, the crimes are about the money. So all in all Aaron is not a bad guy. Sure he steals things for a living, but he doesn't go on mass rampages, not like he could, but he gets angry when he's working with someone doesn't follow this code.
While Aaron unusually shows any other that aren't positive, but they are their.
Anger: He only gets angry when someone he works with doesn't follow the Rogue Code, and if someone touches his precious Batsy, and to vent the anger means a lot of deadly pranks with a lot of innocent bystanders getting hurt
Fear: There is only one thing he fears in this world. Dying before his time. If he ever faces something or someone that he knows won't stop till he's dead he'll get drastic and even turn himself into the CCPD or one of the Flash's for protection
Sadness: Aaron has never had anything to be sad about. His Father is still alive, as is his hero and are all his friends. The only person who was died that Aaron knew was a homeless man called Nikolai and when Aaron found out he wasn't his usual self for a week or two and that was just a man who he knew for a year. It'll be much longer when someone else he cares about dies now.
History: Aaron doesn't know much about his parents except for the fact that they abandoned him at the Keystone orphanage when he was a baby. He didn't know why, but he was always told because he was a freak, having one arm and all and sadly the name stuck to him for his entire time at the orphanage, he has forgotten what the officials at the orphanage called him. Being in such a toxic environment where he felt he didn't belong, no one tried to help him and to survive Aaron had to fend for himself, which mainly involved him doing a misdirect and then stealing snacks and other knick knacks from people and the best part was that no one suspected him because what could the guy with an arm do right? Well this went on for a while till Aaron turned seven where he overheard some of the older kids planning to run away from here. Of course Aaron wanted to join them so he confronted them about it saying unless they let him join or he'll, and I quote, "Narc on your collective asses so fast the flash wouldn't be able to keep up with me." So they allowed him to join.
Of course when a bunch of orphans play runaway people tend to notice and a lot of them were either found by the cops or by one of the speedsters and brought back to the orphanage. Luckily Aaron wasn't one of those people. He found a nice cosy little homeless town in an abandoned steel mill where an old Ukrainian man called Nikolai took care of him and actually gave him his first name, Stanislav. while most homeless people try and get money through begging, Nikolai was one of the few who wanted to do a more effective way of getting money. Pickpocketing. Nikolai already saw that Aaron was great at silently taking things and taught Aaron how to take things out of peoples pockets without them noticing and then share the money between the two so Nikolai could buy food for the both of them, and always bought a lollipop for Aaron and some liquor for him and to this day he'll buy himself a lollipop after he steals something. Sure the first few times Aaron was caught and he felt bad about it, but he quickly got the hang of it and not long after is when he was introduced to the Scarlet Speedster.
It was a memorable day because that was the day it changed his life forever. While stealing a wallet from a random old ladies purse he was stopped by the Scarlet Speedster who took the wallet from him and told him, with a very friendly, that what he was doing was a crime and that he shouldn't do that. Those words stuck with Aaron, but not in the way they should have. This just wanted Aaron to continue what he was doing to even make it so that the speedsters couldn't even notice him stealing stuff. So he kept practicing getting more complex and trying to steal harder things, such as necklaces off peoples necks and watches. This continued for another year, actually around 2 weeks before the battle occurred, until he tried to pickpocket Axel Walker, the second Trickster.
Axel was the first person to notice what Aaron was doing something in a long while, and instead of Axel getting angry he complimented Aaron's skill saying that he barely felt that and asked Aaron where he learned to have such skill full and nimble fingers Aaron replied with, and I quote "I learned it from censor your mom every night for the last 8 months." Axel just laughed and taught him some pointers for the rest of the day till he asked where he lived his parents where. Aaron replied that he didn't know and that he was homeless, Axel asked if he wanted to come home with him saying that he'd teach Aaron all sorts of things. Aaron agreed but said he had to do something first. He went back to Nikolai and told him what happened and giving him the money he made today, which was around 5 times the usual take thanks to the tips from Axel, and left with Axel to become his apprentince. Of course then there was the problem with his name seeing as Axel didn't like the name Stanislav or the abbreviation Stan so he told Aaron to pickpocket a random individual in a park and what the I.D. said would be his name. So he did and took the wallet of a man called Aaron Porter and from that they on Aaron was called Aaron.
For 4 years nothing much happened. The Battle didn't effect him in the slightest and the years were more him meeting the various Rogues and their kids and/or apprentices and was all in all a fun time. Axel and him built a robotic arm with help from a kidnapped S.T.A.R robotics expert, which Aaron would need to be the trickster, a pair of hover boots, which Aaron really needed to be the next Trickster and taught him the basics of explosives. Also during this time is where Aaron fell in love with the game of baseball and learned many of the different pitching throws. He even saw Nikolai every once in a while, that was until a friend of Nikolai's found Aaron and told him he had died. Aaron fell into a rut after finding out he had died and nothing seemed to make him smile. None of Axel's dirty jokes, his favourite food and his favourite cartoons snapped Aaron out of it, and the most worrying of all is that Aaron stopped pranking Axel. This was one of those moments only time could heal, which it did. After two week of Aaron doing nothing but mopping about Axel opened the toilet seat and being sprayed with confetti. He heared Aaron laugh from the doorway saying "I have two weeks of pranks to catch up on in one day. Better watch your back old man." and as he said he forced 2 weeks of pranks into one day.
During his 13th birthday he got three very special gifts. The first was a baseball bat that would become Aaron's Batsy, and the other two were an old Cold gun and Flamethrower used by Captain Cold and Heatwave which made its way to the black market. One day while Aaron was bored he carved the initials Batsy into the his beloved baseball to kill time, but after he was done he was still bored until he started tinkering with the Heat gun and the Cold gun. During his tinkering is where he thought of and created the prototypes of the Cryo and Flame grenade were in Aaron's opinion was fairly easy once you understood how the gun works the problem was them exploding the moment you pulled the metaphorical pin. It took him a year to actually completely finish and even thought of the idea for the proximity mine and how to improve the hover boots while working on the two grenades.
At age 15 Aaron was a great thief and a recognisable threat to the twin cities. Especially with the improved Hover Boots, the complete Cyro and Flame grenades and the Proximity mines which weren't completely finished but an item which separated himself form just being Tricksters sidekick to a serious threat himself and about two months before Aaron turned 16, Axel told Aaron that he was done being the Trickster and was giving the mantle to him. Aaron grateful accepted and for a while he has been the best Trickster he could be. Terrorising Keystone and Central City, robbing various places of all their money and valuables and most importantly of all playing tricks of the citizens of the Sister Cities.
Face Claim/Play by: Jack Gleeson
Central City, CCPD Station, 3pm
It's funny how it would always end up like this. Him sitting in an interrogation room, with a pair of cuffs in his hand, and extremely cold feet. They always removed his boots which only left him with socks and cold feet and his mechanical arm he felt... not whole without the arm. They always waited a while before the cops interrogated anyone, but it's not like that would work on Aaron anyway. He was in too a happy mode plus if when you're humming the theme song to the Flintstones. Even when the door opened and a detective walked in he continued humming the theme.
"So you know that tv show huh? I thought it was before your generation?" The Detective says.
"Yeah well they rebooted the show last year. One of the best saturday morning cartoons." Aaron replied with his same stupid grin, but not making eye contact.
"So are you going to confess?" the detective asked, but not taking the seat.
"Well you're going have to be more specific about what I'm going to be confessing about. Was it what I did yesterday, or the day before or the No-No I did last week in the playground. Or the time I...
"You know dam well what I'm talking about Walker!" The detective said slapping his hands on the table which did nothing to scare Aaron, but only made his grin grow in size.
"Calm down there, man. I know what you want met to say. Seeing how this morning a dashing rogue caused, as I have heard, a fucking gigantic explosion which blew a hole right into star labs storage spaces where they keep the stuff no man is allowed to touch, and said dashing rogue flew in blew up the defence robots and then continued to stole everything from defunct A.I.s to electric zappers, and maybe, just maybe, said dashing rogue tested out said stolen weaponry on security guards who opened fire on the dashing rogue after laughing and locking some workers up in a closet with a brick of C4 he escaped with his extremely awesome hover boots and told the Scarlet Speedster he had to choose between catching the rogue or save the people, and sadly, as I've heard, the dashing rogue miscalculated something and the speedster captured the rogue and saved the people saving the day and brining the rogue to the CCPD station where he is right know, so I'm told, being interrogated by a pompous pig." He said with a huge smile on his face staring the detective down. He was always good at telling about his crimes while never actually confessing his crimes. It was also a nice redirection to actually test out if he
"Thats not a confession Aaron." the detective said with a tone of annoyance.
"Yes, it's true. I was the dashing rogue in the story." Aaron said with a huge smile on his face and let out a small laugh.
"So, when's my court date?"
Secret Word: HOLA
Player's Box Name: Jokitron
Experience: I don't remember
Other Characters here: @knight
How'd you hear about us? Through the proper channels